Stage 10.2: Modules
Every Rust program or library is a crate.
Every crate is made of a hierarchy of modules.
Every crate has a root module.
A module can hold global variables, functions, structs, traits or even other modules!
In Rust there is not a 1 to 1 mapping of files to the module tree hierarchy. We must build the module tree explicitly by hand in our code.
Further information: